The tool builder challenge will take place over the span of 1 year. Teams entering the challenge will consist of 2 persons. Do not select a partner that you cannot meet with, this is a team activity. This challenge will have a winner, as voted on by the participants.
You begin the challenge with nothing. No modern tools of any kind - not a hammer, not a match, nothing. The objective is to see how advanced you can build tools in the 1 year span.
The first stage is found items only. You can comb the beach for smooth pebbles, rub sticks together to start a fire, make twine out of tree bark, whatever. Metal scrap can be used, but it cannot be used in the form you find it. It must be made completely molten before you use it to build anything. You do not get the use of any tools at all, not even in a supporting role (such as using a band saw to aid in building a casting pattern.)
Once you have built a fire you may use matches to start a fire from that point forward (no accelerants though.) Once you have created an item you can use any reproduction of it made of like materials. If you build a copper hammer you can go out and buy a copper hammer. The idea is that given a long enough time you can refine the copper hammer into a better tool, but you built that first one on your own.
Participants can also build duplicate items and trade them to other teams. The other team can use that item ONLY - they cannot buy a like item as they didn't build one themselves.
Once a team begins to build precision tools they will be allowed the use of one set of calipers, either dial or vernier, as a reference only.